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iPad Application Development For Dummies

Whether you're app development amateur or programming professional, you’ll discover how to get in on the App Store development gold rush and start developing for the iPad with this fun and easy guide. The iPad offers developers of all levels more opportunities than ever before to be a part of the app development game, and this book is your ticket to joining in the fun. You’ll learn the basics of getting started, downloading the SDK, using context-based design, and filling your toolbox. Then you’ll move on to using Objective-Cand Xcode to program robust and vibrant apps and games specifically for the mobile platform.
- Offers a plain-English guide whether you’re a novice or a seasoned developer who is interested in developing iPad applications
- Covers working with the multitouch interface and in split-screen mode
- Provides useful advice on what applications thrive in the App Store and which have the most potential to turn a profit
- Includes a companion Web site with source code
Packed with helpful advice on the ins and outs of developing great apps for mobile devices, iPad Application Development For Dummies gets you started creating cool new apps right away!
Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.
Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours)

The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!
Figures and code appear as they do in Xcode
Covers iOS 3.2 and up
In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common iPad development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Printed in full color
• Learn the features of the Xcode development suite
• Prepare your system and iPad for efficient development
• Get started fast with Apple’s Objective-C and Cocoa Touch
• Understand the Model-View-Controller (MVC) development paradigm
• Implement advanced application interfaces with interactive widgets and web-connected interfaces
• Enhance the user experience with popovers and other iPad-only UI features
• Build interfaces that adjust to the iPad’s orientation
• Read and write data, and navigate it with table views
• Implement media playback and recording capabilities
• Integrate your software with the iPad’s email, photos, iPod, and address book applications
• Create map and location-based services
• Sense motion with the iPad accelerometer input
• Discover the tools for building universal iPad/iPhone/iPod touch applications
• Distribute your applications through the App Store
Beginning iPad Application Development (Wrox Programmer to Programmer)

Beginning iPad Application Development is written to help jumpstart beginning iPad developers. It covers the various topics in such a manner that you will progressively learn without being overwhelmed by the details. It adopts the philosophy that the best way to learn is by doing, hence the numerous Try It Out sections in all the chapters, which first show you how to build something and then explain how things work.
Although iPad programming is a huge topic, the aim for this book is to get you started with the fundamentals, and help you understand the underlying architecture of the SDK, and appreciate why things are done certain ways. After reading this book (and doing the exercises), you will be well equipped to tackle your next iPad programming challenge.
This book is for the beginning iPad developer who wants to start developing iPad applications using the Apple iPhone SDK. To truly benefit from this book, you should have some background in programming and at least be familiar with object-oriented programming concepts. If you are totally new to the Objective-C language, you might want to jump straight to Appendix D, which provides an overview of the language. Alternatively, you can use Appendix D as a quick reference while you tackle the various chapters, checking out the syntax as you try the exercises. Depending on your learning pattern, one of those approaches may work best for you.
What This Book Covers
This book covers the fundamentals of iPad programming using the iPhone SDK. It is divided into 18 chapters and four appendices.
Chapter 1: Getting Started with iPad Programming covers the various tools found in the iPhone SDK and explains their uses in iPad development.
Chapter 2: Write Your First Hello World! Application gets you started with Xcode and Interface Builder to build a Hello World application. The focus is on getting your hands dirty. More details on the various parts and components are covered in subsequent chapters.
Chapter 3: Views, Outlets, and Actions covers the fundamental concepts of iPad programming: outlets and actions. You learn how outlets and actions allow your code to interact with the visual elements in Interface Builder and why they are an integral part of every iPad application. You will also learn about the various UI widgets known as views that make up the user interface of your iPad application.
Chapter 4: View Controllers discusses the various view controllers available in the iPhone SDK. You will learn how to develop different types of iPad applications - View-based, Window-based, Split View-based, as well as Tab Bar applications.
Chapter 5: Keyboard Inputs shows you how to deal with the virtual keyboard in your iPad. You see how to hide the keyboard on demand and how to ensure that your views are not blocked by the keyboard when it is displayed.
Chapter 6: Screen Rotations demonstrates how you can reorient your application's UI when the device is rotated. You learn about the various events that are fired when the device is rotated. You also learn how to force your application to display in a certain orientation.
Chapter 7: Using the Table View explores one of the most powerful views in the iPhone SDK - the Table view. The Table view is commonly used to display rows of data. In this chapter, you also learn how to implement search capabilities in your Table view.
Chapter 8: Application Preferences discusses the use of application settings to persist application preferences. Using application settings, you can access preferences related to your application through the Settings application available on the iPad.
Chapter 9: File Handling shows how you can persist your application data by saving the data to files in your application's sandbox directory. You also learn how to access the various folders available in your application sandbox.
Chapter 10: Database Storage Using SQLLite3 covers the use of the embedded SQLite3 database library to store your data.
Chapter 11: Simple Animations provides an overview of the various techniques you can use to implement simple animations on the iPad. You also learn about the various affine transformations supported by the iPhone SDK.
Chapter 12: Gesture Recognizers provides an overview of the various gesture recognizers available in the iPhone SDK to help your device interpret user's input gestures.
Chapter 13: Accessing the Accelerometer shows how you can access the accelerometer that comes with every iPad. You will also learn how to detect shakes to your device.
Chapter 14: Web Services teaches you how to consume Web services from within your iPad application. You will learn the various ways to communicate with Web services - SOAP, HTTP GET, and HTTP POST. You will also learn how to parse the returning XML result returned by the Web service.
Chapter 15: Bluetooth Programming explores the use of the Game Kit framework for Bluetooth programming. You will learn how to get two iPads to communicate using a Bluetooth connection. You will also learn how to implement voice chatting over a Bluetooth connection.
Chapter 16: Bonjour Programming shows how you can publish services on the network using the Bonjour protocol.
Chapter 17: Apple Push Notification Services explains how you can implement applications that use push notifications. The APNs allows your applications to constantly receive status updates from a service provider even though the application may not be running.
Chapter 18: Displaying Maps shows how to build location-based services application using the Map Kit framework. You will also learn how to obtain geographical locations data and use them to display a map.
Appendix A: Answers to Exercises contains the solutions to the end-of-chapter exercises found in every chapter except Chapter 1.
Appendix B: Getting Around in Xcode provides a quick run-through of the many features in Xcode.
Appendix C: Getting Around in Interface Builder provides an overview of the many features of Interface Builder.
Appendix D: Crash Course in Objective-C provides a crash course in Objective-C. Readers who are new to this language should read this chapter before getting started.
Professional iPhone and iPad Database Application Programming

An enormous demand exists for getting iPhone applications into the enterprise and this book guides you through all the necessary steps for integrating an iPhone app within an existing enterprise. Experienced iPhone developers will learn how to take advantage of the built-in capabilities of the iPhone to confidently implement a data-driven application for the iPhone.
- Shows you how to integrate iPhone applications into enterprise class systems
- Introduces development of data-driven applications on the iPhone
- Discusses storing data using SQLite, managing data using Core Data, and integrating with Web Services
- In-depth coverage of displaying data on the phone using the UITableView
Professional iPhone Database Application Programming gets you up to speed on developing data-driven applications for the iPhone.
Professional iPhone and iPad Application Development

Developers have demanded an advanced guide to using the very latest version of the iPhone and iPad SDK to develop applications-and this book answers that call! Packed with over twenty complete standalone applications that are designed to be recreated, rebuilt, and reused by the professional developer, this resource delves into the increasingly popular world of application development and presents step-by-step guidance for creating superior apps for the iPhone and iPad. You'll explore the many developer tools and learn how to use them and you'll also discover how to apply the techniques learned, to real world situations. With coverage of the latest version of the iPhone and iPad SDK and the quantity of standalone applications, this book will serve as a tremendous go-to reference in the future.
Coverage includes:
- Navigation
- Alerts, Action Sheets, and Modal Views
- Custom Table Views
- The Split View
- Touch Events
- Notification Processing
- Networking Concepts
- Multimedia
- Application Preferences
- Data Storage
- The Pasteboard
- Unit Testing
- Performance Tuning and Optimization
- Integrating iAds
- Multitasking
Professional iPhone and iPad Application Development is the only advanced-level resource you need for creating top-quality applications!
Professional iPhone and iPad Database Application Programming

An enormous demand exists for getting iPhone applications into the enterprise and this book guides you through all the necessary steps for integrating an iPhone app within an existing enterprise. Experienced iPhone developers will learn how to take advantage of the built-in capabilities of the iPhone to confidently implement a data-driven application for the iPhone.
- Shows you how to integrate iPhone applications into enterprise class systems
- Introduces development of data-driven applications on the iPhone
- Discusses storing data using SQLite, managing data using Core Data, and integrating with Web Services
- In-depth coverage of displaying data on the phone using the UITableView
Professional iPhone Database Application Programming gets you up to speed on developing data-driven applications for the iPhone.
Professional Cocoa Application Security (Wrox Professional Guides)

The Mac platform is legendary for security, but consequently, Apple developers have little appropriate security information available to help them assure that their applications are equally secure. This Wrox guide provides the first comprehensive go-to resource for Apple developers on the available frameworks and features that support secure application development.
- While Macs are noted for security, developers still need to design applications for the Mac and the iPhone with security in mind; this guide offers the first comprehensive reference to Apple’s application security frameworks and features
- Shows developers how to consider security throughout the lifecycle of a Cocoa application, including how Mac and iPhone security features work and how to leverage them
- Describes how to design, implement, and deploy secure Mac and iPhone software, covering how user configurations affect application security, the keychain feature, how to maximize filesystem security, how to write secure code, and much more
Professional Cocoa Application Security arms Apple developers with essential information to help them create Mac and iPhone applications as secure as the operating system they run on.
Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.
Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.
- Install the iPhone OS SDK and get started using Interface Builder and XCode
- Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
- Take advantage of iPhone OS patterns such as datasources and delegates
- Preview your applications in the Simulator
- Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
- Work with the iPhone's camera, GPS, and accelerometer
- Optimize, test, and distribute your application
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
iPad For Dummies

Part iPod touch, part MacBook, and part eReader—and all impressive—the iPad combines the best technological advances from all of these products into one ultraportable touch device. This full-color guide is the perfect companion to help you get up to speed and on the go with Apple's revolutionary iPad.
Veteran For Dummies authors and Mac gurus begin with a look at the multi-touch interface and then move on to setting up iTunes, surfing the Web, and sending and receiving e-mail. You'll discover how to share, store, and import photos; buy and read your favorite books; get directions and use maps; rent, buy, and watch movies and TV shows; listen to the latest music; play games; shop for cool new apps; and much more.
- Popular authors Edward Baig and Bob "Dr. Mac" LeVitus begin with the basics as they walk you through setting up and using the iPad in this full-color guide
- Offers a straightforward-but-fun approach to the many exciting functions of the iPad: listening to music, synchronizing your data, working with the calendar, setting up iTunes, and getting online via Wi-Fi, to name a few
- Presents an easy-to-understand approach to sending and receiving e-mail; shopping for movies, iBooks, and music at the iTunes Store; browsing the Web; sharing photos; downloading and watch movies and TV shows; and downloading apps from the App Store
- Explains how to use your iPad as a portable game console and how to manage your contacts and to-do lists
- Covers protecting your information and troubleshooting
From no-nonsense basics to useful tips and techniques, iPad For Dummies will help you discover all the cool things your iPad can do.
The Giant Book of iPad Apps

Prices in this book may not be updated; promotions occur every day, and publishers are constantly adjusting prices. It is as accurate as possible.
This book is by no means complete; it currently has only five categories, but I’m working on expanding it to include all categories in the App store. There are over 1,500 apps in the iPad app store—it is my intention to get as me as possible quality ones in this book. This first edition includes over 200 in from the Books, Weather, Travel, Entertainment, and Games category.
For the most part, “Lite” apps are not included; whenever possible, I have tried to indicate if a free demo of the app is available.
This book isn’t a review guide, and I do not weigh in my opinions of any of the apps—it’s simply a guide to what apps are out there, so you don’t have to spend hours in iTunes looking them over yourself.
The word giant in this title is a little misleading--it's big, but not as big as t will be.












